That makes it one of the best first typed languages for kids. At CodaKid, kids learn Python by building real games: a Mad Libs story game in their first hour, and a multiplayer fighting game by the end of the track.
Kids can learn two ways: self-paced Python game courses for ages 10 and up (first 14 days free), or a private-lesson track with their own instructor that starts at age 10 (first session free).
What kids build with Python at CodaKid
Every self-paced course is a game or app kids build step by step, and the bigger ones let them customize the art, characters and weapons. Here is the path from first line of code to multiplayer.
| Course | What they build | Level | Time | Ages |
|---|---|---|---|---|
| CodaBot Stories | A Mad Libs style text game | Beginner | 1 hour | 10+ |
| Art Explosion | Art designs with Turtle graphics, using loops and functions | Beginner | 1 hour | 10+ |
| Catch the Coin | A coin-collecting chase game in Pygame Zero | Beginner | 2 hours | 10+ |
| Robohacker | Code that "hacks" an enemy mainframe, using variables, conditionals, loops and arrays | Intro | 3 hours | 10+ |
| Infinite Flier | A flying survival game in Pygame | Intermediate | 3 hours | 10+ |
| Fish Eat Fish | An underwater survival game, with 53 coding challenges | Intermediate | 10 hours | 10+ |
| Attack of the Robots | A top-down robot shooter, using functions, classes and inheritance, with 71 challenges | Intermediate | 30 hours | 10+ |
| Get Connected! | The base of a multiplayer game, with client-server connections | Advanced | 10 hours | 12+ |
| CodaKid Smash | A multiplayer fighting game, with clients, servers and dictionaries, and 62 challenges | Advanced | 30 hours | 12+ |
Want project ideas to try at home? See our 7 best Python projects for kids and Python tutorial for middle schoolers.
The private Python track
With private lessons, an CodaKid certified instructor takes your child through a five-step Python path, at their pace, in live 50-minute lessons.
- Python 1: Explorer (ages 10+). Foundations: conditionals, loops and print statements, through a series of projects that get harder as your child grows.
- Python 2: Trooper (ages 9+). Game development with complex conditionals, functions, inheritance and recursion.
- Python 3: Captain (ages 10+). Longer, more complex projects, including multiplayer games and server-side programming.
- Advanced Python: Master (ages 12+). The longest projects in the track, including using Python to work with large language model AI tools.
- Independent Study: 2D Game Dev (ages 13+). Students plan and build their own custom games with one of our most senior engineers as a mentor.
Is Python a good first programming language for kids?
For most kids 10 and up, yes. Python has fewer symbols to trip over than languages like Java or C#, so kids spend more time building and less time hunting for a missing bracket. And it is not a toy: the same language runs real websites, data tools and AI projects, so nothing your child learns gets thrown away later.
Younger kids, or kids who are still slow at typing, often do better starting with Scratch and moving to Python once they know how loops and conditionals work. Research comparing block coding and typed coding found only a small difference that was not statistically significant (Xu et al., 2019), so pick the one your child will stick with. One review of typed coding in schools found its biggest effect in middle school (Sun and Zhou, 2023).
What age can kids start learning Python?
Our private Python track starts at age 10. Self-paced Python courses are recommended for ages 10 and up, and the multiplayer courses for 12 and up.
What computer does my child need for Python?
A Windows PC or a Mac. Most self-paced Python courses need a 64-bit Windows computer (Windows 7 or later) or a Mac running OS X 10.8 or later, plus an internet connection faster than 4 to 8 Mbps. Newer courses, like Fish Eat Fish, need Windows 10 or later, or macOS 11 or later. A working microphone and webcam are needed for private lessons. CodaKid projects will not run properly on iPads or Chromebooks. Each course page lists its exact requirements.
Python for kids: FAQ
Is Python hard for kids?
Not for most kids 10 and up. Python reads close to plain English, and CodaKid courses start with a one-hour Mad Libs game before moving to bigger projects. The hard part is usually getting stuck, which is why self-paced students get 24/7 AI-powered learning support trained on CodaKid's curriculum, plus scheduled support sessions with a real teacher, and private students have their own instructor.
Should my child learn Scratch or Python first?
Under 10, or a slow typist? Start with Scratch. Ten or older and comfortable typing? Start with Python. Research found no clear winner between block and typed coding, so the best choice is the one your child enjoys enough to keep going.
What will my child learn in CodaKid Python courses?
Variables, conditionals, loops, functions, arrays, classes and inheritance, then advanced topics like dictionaries and client-server connections for multiplayer games. Every concept is learned by building a game they can play and share.
Do kids need to be good at math to learn Python?
No. Beginner Python uses counting and simple logic. Games use coordinates and a little arithmetic, which kids pick up as they go.
How long does it take to learn Python?
The first course takes about an hour. The longest self-paced courses take about 30 hours each. Private students work through each step of the track over four to six months.
Can kids use Python for AI?
Yes. Python is one of the main languages used in AI, and our Advanced Python course has students use Python to work with large language model AI tools. See all AI classes for kids.
Is there a free trial for Python courses?
Yes. Self-paced courses, including all the Python courses, are free for the first 14 days. Private Python lessons start with a free first session.
Sources
- Sun, L., and Zhou, L. (2023). Does text-based programming improve K-12 students' CT skills? Thinking Skills and Creativity. doi.org/10.1016/j.tsc.2023.101340
- Xu, Z., Ritzhaupt, A. D., Tian, F., and Umapathy, K. (2019). Block-based versus text-based programming environments on novice student learning outcomes: A meta-analysis. Computer Science Education. doi.org/10.1080/08993408.2019.1565233
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